Tolkien, Cairn, Tolkcairn
I've always liked the idea of each class breaking the rules— system or setting— in some way.
Wizards change reality.
Knights ignore damage from swarms and humanoids.
Elves exhibit their elfliness with elfish feats. Spend fatigue to:
Roll damage twice and take the highest
Attack multiple enemies in a round
Perform an amazing feat of athleticism
Ignore damage for a round
Dwarves cannot gain fatigue or become deprived.
Halfling footsteps cannot be heard. They cannot trigger traps.
Give the wizard some limitations. Their magic must adhere to a certain theme e.g. elemental or necromancy. Maybe a peril table. Or their limitations are narrative— laziness, casting attracts monsters, they want to encourage their charges to solve their own problems.
No exceptions for the other classes.
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